ECS Survivors Part VI: Code Refactor Jun 25, 2025 ECS Survivors is starting to come a long way, and as many software projects code smells start to emerge and it can become increasingly difficult
ECS Survivors Part V: Gameplay May 26, 2025 Welcome back! I'm really excited to show you what I have been working on this time around: actual gameplay mechanics! But first I'll run you
ECS Survivors Part IV: Collisions Apr 16, 2025 In the last instalment of this blog series, we created a rendering pipeline to allow for drawing multiple objects according to their priority, and we
ECS Survivors Part III : Rendering Pipeline and GUI Mar 10, 2025 In the previous blog post, we already restructured the project to create separate modules. We created an input handling system as well as player and
ECS Survivors Part II : Player and Enemy Movement Jan 15, 2025 In the previous blog post, we configure a basic project using CMake. We included the Flecs Entity Component System (ECS) framework for the fundamental building